Browse tech posts.
Rubberbanding is caused when your client is in a different location than the server (meaning on your screen you are in location X and the server thinks you are in location Y), since the server always
You can stand on kibas while half dropped This works with straight and flat kibas if you run on top of a kiba and land in a half drop near the peak it won't break. The top of the kiba does have to
placing the kiba underneath a object near its edge causes the game to incorrectly load a hitbox, this hit box i for a completely different kiba, the hitbox is only effected but bullets and thats all,
You can walk or stand on Tachanka Turrets (this is specially useful in Outbreak)
Skopos can store Macb's (1 on both robots)
So basically how it works is the shield that you vault off of has to be elevated enough to put you into a falling animation, this then gives you the ability to get a onvault onto the second osa shield
When you prone on an osa shield while half dropped when you unprone you gain elevation making you able to hit higher vaults than usual.
**Rappel shield half drop:** When climbing over a railing while rappelling, as shown in the video, and the lineup is correct, you can land on the shield in a half drop. This way, the shield doesn't b
you can use an osa shield to vault into pretty much ANY barrel that looks like this in the entire game
If you have a team8 body block you at the top of the ladder you get boosted forward (I think you can use this to un patch top of treehouse)
for some reason if youre in the falling animation and swap characters it bugs out idk why you would want this but yea
Smoke from smoke grenades & capitao bolts create an area which extends vaults like players or gadgets would but its much larger and much more effective. Height of where smoke is set off matters. Do
Staircase Shield Vault Cancel: When running up a staircase and hitting a vault at the top, the server rejects the vault request (Local Vault) on the shield. The client continues holding vault until
Just walk off the edge whilst holding the escort button If you have a mid air you can go much further
Idk if this is useful or not but it looks like it could be. Randomly found it but I think I have it down. You sprint almost parallel with the edge and prone right before you fall off.
This thing that set this tech apart from the others "no fall damage tech" is that it can be done in local and online When you are prone towards a edge with a defuse and then drop the defuse on the
If you rappel into the side of an object or roof and go down, left, or right while the game attempts to push you out, it can trigger a bugged state that allows you to exit the rappel at any point alon
tech found by when exiting / entering the rappel animation with the hostage the animation gets slowed down allowing for some strange bugs to happen in certain scenarios can be done in local as long a
Online Only - By sprinting off an edge ( I think walking would work too? ) and then holding backwards with a midair corner boost, late, if timed correctly you can land in the half drop of the surface
by dropping your iana clone down into the void under the map multiple times (does work first try sometimes) making sure u get the blue static screen as it dies when your iana clone gets deployed it wi
Universally found. By placing a slanted Kiba on an object, or against a wall/flat surface, you are able to walk up the Kiba a considerable distance before it breaks. Doing this allows you to elevate y
**Fall damage is disabled** in *Target Drill* and *Landmark Drill*, allowing for easier line testing. The game timer is extended to **60 minutes**, making it easier to practice spots. Additionally, **
When playing doc and being downed, you can instantly revive yourself without having to wait for the full animation. It seems to be a frame-perfect or near frame-perfect input. Note that for unknown re
By storing a midair and crouch-walking off of an elevated surface onto a ledge (with a gap below, such as a hatch), you can consistently force a downwards rubberband after a short delay, allowing you
*(also known as 2 Player Rubberband)* By being crammed under a slanted surface (usually prone) while a player is blocking your path just as much so the player collision will cause a desync. You can
Originally found By Aussie Otter (3 player method found by the Mousesketeers) When standing next to a barrier as caviera (preferably a corner) have someone on attack prone infront of you with their le
(Originally found by the mousesketeers Solo method found by me and Skizzils) when placing an osa shield sideways on to a ledge that when exiting the rappel doesn’t give a falling animation line up the
Not to be confused with the exit animation which puts you on the ground this is the Enter animation We don’t really know why it does this but it allows for you to get under essentially any map with
This isn’t really “tech” yet but when experimenting with orb tech me and accidentally did this might be able to be used to do some things but I’m lazy fully test it if someone wants to recreate it and
Iana clones don't interact with breakable utilities, so you can build structures with kibas or place down shields and Iana clones will be able to navigate through them. This can be useful to: - Disc
Reverse Friendly Fire Tech Using reverse friendy fire and either rook, doc, finka, etc. You can down yourself as long as you have ability to shoot a team mate and or the hostage. Useful on attack i
This tech is used to reach unintended areas, by vaulting on unintended objects. If you time your vault with the expansion of a kiba, the kiba will push you back and you will land on the object. This o
By spamming exit rappel as close to a ledge as possible, you can enter different states, the first, being launched up into the air. When this happens, you will either land wherever you dropped after t
By going to the side of an osa shield and strafing you can time the pickup prompt to pickup the shield from the front which you normally can’t do for example this is used to get outside the map on
If you strafe left and right while on the edge of a flat surface, you can enter the falling animation, similar to a standard corner boost. In this falling animation, instead of boosting off the edge l
If you have an enemy team operator with a MACB, you can use a shield or other vaults to push the enemy operator upwards and making him activatate the MACB, and if you are next to a slanted surface you
While any shield op is holding out their primary shield either standing, crouching, (or repelling but only applicable to osa since she is the only op that can repel while holding a shield out) a playe
Thought I'd forward this list here since I see lots of you are now heading for the attics like wittle cockroaches 🪳 (I mean that in an endearing way) If you've gotten into an attic you may notice
kiba run into airjab for extra distance
Shoot and enter the ladder, makes you shoot until there is no ammo or until you click the shoot button. (Really Useful🤑🤑)
Climb prompts can be seen through reinforcements
Works online only, still keeps no matter how far you fall. Climbing through hatches also won't remove the MACB.
You can Lean into kibas and see trough them if you are pinched into a small area by them Credit: Deleted user on DC
By going to a surface near a reinforced wall, that is obstructed by another wall, you can hide a bandit battery. idk why you would want to do this except for single walls since kaid exists. I dont kno
By picking up the hostage and going on rappel on the same frame, you are frozen until the either the round ends or you die. The only things you can do are aim in and lean.
By pushing yourself all the way into an object or against something that can not usually be vaulted due to lack of landing space, you can create a vault for another player the same way a Goyo canister
By getting into the falling animation, you can force a Mid-Air Corner Boost as long as you can float towards an object that has a valid landing area, typically, landing in the half drop makes this muc
The Staircase Teammate Climb tech allows you to climb certain staircases that have railings that go up with them (such as the one in Garage on Clubhouse) by running up your teammate for about half a s
Team mate collision is very specific and while was once way more useful, can still be utilized to get in spots. For instance, if a player is in contact with a player before in the falling animation, t
If you can find a location where, when in an online game, can walk in it but rubberband downwards after a few seconds, you can time a vault so that your server-side character is on the floor, but your
Credit (as far as i know): found the Solo Osa Tech Left and right pushing was also found by unknown If you get to close to a ceiling while rappeling under it you can get stuck in place... If you
In some spots, a mid-air corner boost can be forced by delaying an unprone, or crouching then standing up. This works because of the speed cap imposed on prone and crouch stances in the falling animat
By changing stance under an opposite side operator while he's on the bottom of a ladder you can permanently push him. If the operator climbs down he will be put on the position hes currently in. How
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By half dropping on shields you can stand and move on it without breaking. If you move out of the half drop onto the shield you will immediately break it.
on certain maps with invisible barriers such as plane you can walk up to an invisible barrier and place a deployable shield at a 30 degree angle left or right. then walk to the other side of the shiel
By dropping or running onto a Ram drone while it is in the falling animation (it is not in the falling animation as long as it isn't on something, so even if it is locked onto a human, it is still not
You can put F-Nott Mines into Soft Walls by placing a bulletproof cam on the wall placing your F-Nott on it and removing your gadget. The glitch was originally found by the community and was said to
If you place a Kiba barrier on the underside of certain objects (such as the floating lights on Outback bottom Shark), you can drop down and walk around on them without them breaking. You can also vau
*(also known as kiba walk/run)* By full sprinting or walking onto a Kiba as soon as it hits the object it is supposed to be deployed on, you can obtain distance and height. You can cover the full dis
Some vaults over Kibas onto objects can only be performed by crouching. More importantly, you can crouch midair to obtain a usually unobtainable vault over the Kiba Barrier onto the object. This does
By placing a Kiba off of another Kiba, the second one will become slanted and can sometimes create a vault onto an otherwise usually unvaultable object.
Certain shield placements pinch you between the shield and another object and force you onto the the object. This works with deployable and Osa shields.
You can vault onto a shield and then onto another asset by placing a kiba slightly higher than a shield, or in a shield by placing it while the shield is being deployed.
By prepping a barricade to vault, you can vault it from an elevated surface/asset and you will maintain your height after the vault animation. You can also run a small distance after the vault animati
Some Vaults can be extended by having a Kiba Barrier lower than it, best demonstrated by the top Shark light spot on Outback.
Some vault prompts can be summoned by having a gadget placed on the side of it such as railing vaults. Best performed by Ace's Selma and Goyo's canister but first discovered with Melusi Banshees. If i
Gadgets can be made floating by placing them on a Kiba barrier and destroying the Kiba barrier before the gadget is fully placed. Must be a gadget that has a full deploy animation. This can be used to
By setting your FPS limit to 30 in your Display Settings, you can gain slightly more pixels when running off an object onto another one. The impact is minimal however it can make some spots more consi
Corner Boosts can be performed on almost all ledges by moving back and forth while prone. Once in the falling animation, press forward and unprone at the exact same time. Furthermore, if you prone th
If you are on a flat object/asset, you can go all the to the edge and drop down, this can be paired with something like the barricade double vault to make some spots possible or easier.
Some surfaces are the perfect distance out to prone and be in the falling animation which allows you to glide around, sometimes corners allow you to come out of the falling animation. Some ledges allo