TECHWORKS
Team-Mate-Pinch Tech.
· EDITED
Team mate collision is very specific and while was once way more useful, can still be utilized to get in spots. For instance, if a player is in contact with a player before in the falling animation, they can remain in contact and keep them in the falling animation. This is useful in a few instances such as helping them start a glide (in niche examples), but it is important to note that if a player enters the falling animation first, collision will be deactivated. The main rule to follow is to not let the player that is in the falling animation get above you or else they will fall through you, but anything other than that generally works, even if you are head-level with their knees.
YOUR VOTELog in to vote
UPDATES (0)
Log in to addNo updates yet. Be the first to add one.