Browse tech posts.
You can extend local custom game timers by hosting a Local game, connecting to it on another account, and slowing your game down on the host account. The timer will now depleed slower.
You can shoot and punch out a wall at a 45-degree angle. You can then walk up that diagonal wall section like a ramp, reaching elevated spots
Double Vault MK I (OG Double Vault) - Credit: aGamingGamer, AussieOtter Back in this day, before the Spotbusters, or before Coconut Brah had pivoted to parkour videos, shields were able to vaulted
Deployable shields can create vaults on some surfaces that can't create vaults.
Kiba barriers can create vaults on some surfaces that can't create vaults
Rubberbanding is caused when your client is in a different location than the server (meaning on your screen you are in location X and the server thinks you are in location Y), since the server always
You can stand on kibas while half dropped This works with straight and flat kibas if you run on top of a kiba and land in a half drop near the peak it won't break. The top of the kiba does have to
placing the kiba underneath a object near its edge causes the game to incorrectly load a hitbox, this hit box i for a completely different kiba, the hitbox is only effected but bullets and thats all,
you can use an osa shield to vault into pretty much ANY barrel that looks like this in the entire game
If you have a team8 body block you at the top of the ladder you get boosted forward (I think you can use this to un patch top of treehouse)
Just walk off the edge whilst holding the escort button If you have a mid air you can go much further
by dropping your iana clone down into the void under the map multiple times (does work first try sometimes) making sure u get the blue static screen as it dies when your iana clone gets deployed it wi
**Fall damage is disabled** in *Target Drill* and *Landmark Drill*, allowing for easier line testing. The game timer is extended to **60 minutes**, making it easier to practice spots. Additionally, **
Not to be confused with the exit animation which puts you on the ground this is the Enter animation We don’t really know why it does this but it allows for you to get under essentially any map with
Iana clones don't interact with breakable utilities, so you can build structures with kibas or place down shields and Iana clones will be able to navigate through them. This can be useful to: - Disc
Reverse Friendly Fire Tech Using reverse friendy fire and either rook, doc, finka, etc. You can down yourself as long as you have ability to shoot a team mate and or the hostage. Useful on attack i
By going to the side of an osa shield and strafing you can time the pickup prompt to pickup the shield from the front which you normally can’t do for example this is used to get outside the map on
kiba run into airjab for extra distance
Climb prompts can be seen through reinforcements
By pushing yourself all the way into an object or against something that can not usually be vaulted due to lack of landing space, you can create a vault for another player the same way a Goyo canister
The Staircase Teammate Climb tech allows you to climb certain staircases that have railings that go up with them (such as the one in Garage on Clubhouse) by running up your teammate for about half a s
Team mate collision is very specific and while was once way more useful, can still be utilized to get in spots. For instance, if a player is in contact with a player before in the falling animation, t
If you can find a location where, when in an online game, can walk in it but rubberband downwards after a few seconds, you can time a vault so that your server-side character is on the floor, but your
Credit (as far as i know): found the Solo Osa Tech Left and right pushing was also found by unknown If you get to close to a ceiling while rappeling under it you can get stuck in place... If you
In some spots, a mid-air corner boost can be forced by delaying an unprone, or crouching then standing up. This works because of the speed cap imposed on prone and crouch stances in the falling animat
By changing stance under an opposite side operator while he's on the bottom of a ladder you can permanently push him. If the operator climbs down he will be put on the position hes currently in. How
on certain maps with invisible barriers such as plane you can walk up to an invisible barrier and place a deployable shield at a 30 degree angle left or right. then walk to the other side of the shiel
You can put F-Nott Mines into Soft Walls by placing a bulletproof cam on the wall placing your F-Nott on it and removing your gadget. The glitch was originally found by the community and was said to
If you place a Kiba barrier on the underside of certain objects (such as the floating lights on Outback bottom Shark), you can drop down and walk around on them without them breaking. You can also vau
*(also known as kiba walk/run)* By full sprinting or walking onto a Kiba as soon as it hits the object it is supposed to be deployed on, you can obtain distance and height. You can cover the full dis
Some vaults over Kibas onto objects can only be performed by crouching. More importantly, you can crouch midair to obtain a usually unobtainable vault over the Kiba Barrier onto the object. This does
By placing a Kiba off of another Kiba, the second one will become slanted and can sometimes create a vault onto an otherwise usually unvaultable object.
Certain shield placements pinch you between the shield and another object and force you onto the the object. This works with deployable and Osa shields.
Gadgets can be made floating by placing them on a Kiba barrier and destroying the Kiba barrier before the gadget is fully placed. Must be a gadget that has a full deploy animation. This can be used to
Corner Boosts can be performed on almost all ledges by moving back and forth while prone. Once in the falling animation, press forward and unprone at the exact same time. Furthermore, if you prone th
If you are on a flat object/asset, you can go all the to the edge and drop down, this can be paired with something like the barricade double vault to make some spots possible or easier.
Some surfaces are the perfect distance out to prone and be in the falling animation which allows you to glide around, sometimes corners allow you to come out of the falling animation. Some ledges allo